#include <layer.h>
Inherited by LayerGame, and LayerGUI.
Inheritance diagram for Layer:

Public Member Functions | |
| virtual | ~Layer () |
| virtual void | render ()=0 |
| Rendering code. | |
| virtual void | update () |
| Frame-based update of structures in this layer. | |
| virtual void | setView () |
Protected Member Functions | |
| Layer () | |
Definition at line 8 of file layer.h.
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Rendering code.
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Reimplemented in LayerGame. Definition at line 7 of file layer.cpp. References getAppClient(), ApplicationClient::getGFX(), and GFX::set2DOpenGL(). Here is the call graph for this function: ![]() |
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Frame-based update of structures in this layer.
Reimplemented in LayerGame. |
1.4.5