#include <landscape.h>
Collaboration diagram for Landscape:

Public Member Functions | |
| Landscape (void) | |
| ~Landscape (void) | |
| Terrain & | getTerrain (void) |
| void | render (void) |
Private Attributes | |
| Skybox | mSkybox |
| Terrain | mTerrain |
Definition at line 15 of file landscape.h.
|
|
Definition at line 8 of file common/game_data/landscape.cpp. |
|
|
Definition at line 11 of file common/game_data/landscape.cpp. |
|
|
Definition at line 22 of file landscape.h. References mTerrain. Referenced by TaskSimulationServer::checkTerrainHeights(), TaskRender::init(), LayerGame::initRefs(), render(), GameServer::run(), and GameClient::run(). |
|
|
Definition at line 7 of file client/game_data/landscape.cpp. References getTerrain(), mSkybox, Skybox::render(), Terrain::render(), and TIN. Referenced by LayerGame::renderLandscape(). Here is the call graph for this function: ![]() |
|
|
Definition at line 28 of file landscape.h. Referenced by render(). |
|
|
Definition at line 29 of file landscape.h. Referenced by getTerrain(). |
1.4.5