#include <isound.h>
Inherited by SoundMusic_Empty, and SoundMusic_SDL.
Inheritance diagram for ISoundMusic:

Public Member Functions | |
| ISoundMusic () | |
| virtual | ~ISoundMusic () |
| virtual void | play (const char *file, bool loop)=0 |
| Start playing music file. | |
| virtual void | play (const std::string &file, bool loop) |
| Start playing music file. | |
| virtual void | stop ()=0 |
| Stop playing music. | |
| virtual bool | isPlaying ()=0 |
| Get music status. | |
Definition at line 106 of file isound.h.
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Get music status.
Implemented in SoundMusic_Empty, and SoundMusic_SDL. Referenced by play(), and MusicManager::update(). |
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Start playing music file. Equal to call play(file.c_str(), loop) Definition at line 129 of file isound.h. References isPlaying(), play(), and stop(). Here is the call graph for this function: ![]() |
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Start playing music file. The file to play isn't searched in file system.
Implemented in SoundMusic_Empty, and SoundMusic_SDL. Referenced by play(), and MusicManager::update(). |
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Stop playing music.
Implemented in SoundMusic_Empty, and SoundMusic_SDL. Referenced by play(), and MusicManager::stop(). |
1.4.5