#include <commander_server.h>
Inherits Commander.
Inheritance diagram for CommanderServer:


Public Member Functions | |
| CommanderServer () | |
| virtual | ~CommanderServer () |
Protected Member Functions | |
| virtual void | processCommand (const std::string &command, int playerID) |
| Process one command. | |
| void | command_chat (std::stringstream &args, int playerID) |
| void | command_quit (std::stringstream &args, int playerID) |
Accepts users commands from console and from network.
Definition at line 18 of file commander_server.h.
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Definition at line 21 of file commander_server.h. |
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Definition at line 22 of file commander_server.h. |
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Definition at line 36 of file commander_server.cpp. References LOGI. |
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Definition at line 44 of file commander_server.cpp. References Game::endFun(), getAppServer(), ApplicationServer::getGame(), and LOGI. Here is the call graph for this function: ![]() |
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Process one command. This function will be called in main task. The function test if the player has enough privileges!
Implements Commander. |
1.4.5